A touge (mountain pass) tune is the all-rounder of Forza Horizon 6: one setup that runs most races. Change nothing but the ride height and it takes on rally and off-road routes too. Tuning for a specific race or car will always find something faster, but when in doubt, start here. This article covers the parts I fit and the values I actually use.

## The numbers are forza.tools calculations, checked on the road

- **Source:** the setting values are calculated with [forza.tools](https://forza.tools/), and I drive with them.
- **Checked on:** 2026-09-26 (Forza Horizon 6 was released on 2026-05-19).
- **Upgrade order:** the order I actually fit parts in. The engine upgrade order follows [Forza Horizon 6 tuning and settings (Princess Mamo's blog, Japanese)](https://ameblo.jp/princess-mamo/entry-12967643863.html). That post has its own setting values too; this article uses the calculated values above instead.

The calculation used these inputs:

- Tuning goal: Touge
- Tyres: Drift
- Correction: understeer
- Aero: none (at calculation time)
- Car: 304 PS / 339 Nm / 1361 kg / 57% front weight
- Spring range: front 54–143, rear 36–107 kgf/mm

## Why a touge tune works almost everywhere

A touge is narrow road, tight corners and elevation changes, all in one stretch. A car set up to turn, put power down and stop there will run most road races as it is.

When the surface changes, change only the ride height:

- **Tarmac:** minimum, front and rear
- **Rally (dirt):** middle of the range, front and rear
- **Off-road:** maximum, front and rear

Leave everything else alone. Rather than building a new tune for every race, drive this one first and refine only what bothers you — it gets you there faster.

## Upgrade order

Fit the parts before touching the settings. Settle the chassis and drivetrain first, and leave the engine for last to use up whatever PI (performance index) is left.

| Step | Part | Choice |
|---|---|---|
| 1 | Brakes, anti-roll bars | The best available |
| 2 | Springs and dampers | Drift |
| 3 | Weight reduction | As good as the PI allows |
| 4 | Clutch | The best available |
| 5 | Transmission | Race |
| 6 | Driveline | The best available |
| 7 | Differential | Drift |
| 8 | Drivetrain | Swap to AWD |
| 9 | Tyres, tyre width | Drift tyres; widest front, narrowest rear |
| 10 | Engine swap, engine upgrades | Use up the remaining PI |

### Tyre width: widest front, narrowest rear

The one thing I care about most when fitting parts is tyre width: the front as wide as it goes, the rear as narrow as it goes. That is what turns into corners best. Tyres grip the road harder in Forza Horizon 6 than in the previous game, which makes the tyre choice matter all the more.

### Drivetrain

I swap to AWD. If you keep the car RWD or FWD, skip this step and use the RWD / FWD values in the settings below.

### Engine swap and engine upgrades

- **Swap:** if the car allows one, pick a light engine with plenty of torque. That combination tends to be fast. Try a few and compare.
- **Upgrades:** go up to the PI limit, in this order:
  1. Turbo
  2. Flywheel
  3. Exhaust
  4. Displacement
  5. Valves
  6. Everything else

## Settings

The sections follow the order of the in-game tuning screen. Where a value depends on the suspension type (Drift / Race), both are listed.

### Tyres

| Setting | AWD | RWD | FWD |
|---|---|---|---|
| Pressure, front | 1.7 bar | 1.7 bar | 1.7 bar |
| Pressure, rear | 1.7 bar | 1.6 bar | 1.6 bar |

On Slick tyres, use 2.3 bar front and rear.

### Gearing

No values here. Set it in game by watching the balance between acceleration and top speed.

### Alignment

| Setting | AWD | RWD | FWD |
|---|---|---|---|
| Camber, front | -1.8° | -2.0° | -1.6° |
| Camber, rear | -0.7° | -0.5° | -0.9° |
| Toe, front | -0.1° | -0.1° | -0.1° |
| Toe, rear | 0.1° | 0.1° | 0.1° |
| Caster | 6.0° | 6.0° | 6.0° |

### Anti-roll bars

Drift suspension uses the same values for every drivetrain.

| Setting | Drift (all) | Race AWD | Race RWD | Race FWD |
|---|---|---|---|---|
| Front | 10.00 | 22.10 | 19.70 | 5.20 |
| Rear | 50.00 | 28.10 | 24.50 | 32.20 |

### Springs

| Setting | Drift (all) | Race AWD | Race RWD | Race FWD |
|---|---|---|---|---|
| Front | 71 kgf/mm | 136 kgf/mm | 136 kgf/mm | 115 kgf/mm |
| Rear | 71 kgf/mm | 88 kgf/mm | 88 kgf/mm | 104 kgf/mm |

### Ride height

On tarmac, minimum front and rear for every drivetrain and suspension. Middle of the range for rally, maximum for off-road (see "Why a touge tune works almost everywhere" above).

### Damping

| Setting | Drift (all) | Race AWD | Race RWD | Race FWD |
|---|---|---|---|---|
| Rebound, front | 4.0 | 8.8 | 8.8 | 8.8 |
| Rebound, rear | 4.0 | 8.2 | 8.2 | 8.5 |
| Bump, front | 4.0 | 5.3 | 5.3 | 5.3 |
| Bump, rear | 4.0 | 4.9 | 4.9 | 5.1 |

### Aero

Maximum cornering, front and rear.

### Brakes

| Setting | AWD | RWD | FWD |
|---|---|---|---|
| Balance (front) | 54% | 52% | 58% |
| Pressure | 100% | 100% | 100% |

### Differential

| Setting | AWD | RWD | FWD |
|---|---|---|---|
| Front, accel | 20% | — | 17% |
| Front, decel | 7% | — | 5% |
| Rear, accel | 75% | 58% | — |
| Rear, decel | 17% | 15% | — |
| Center (rear balance) | 75% | — | — |

## Things to watch

- **Don't copy the Race suspension values onto another car.** The springs, anti-roll bars and damping are set by where they sit within that car's spring range. A car with a different range needs different values, so recalculate them for your car on [forza.tools](https://forza.tools/).
- These are starting values. Refine them for your car and your race and you will go faster still.
